


Much has been made of Super Mario 64’s influence on game design and how it nails “feel” and control in a 3D environment. You’ll platform your way through 48 levels, generating and tossing eggs at enemies, hunting for red coins and flowers, and even transform into a helicopter to uncover a metric ton of secrets and protect Baby Mario from would be kidnappers, in an adventure that puts Yoshi in the spotlight where he belongs. Moreover, Yoshi’s Island stacks systems on top of systems. Its hand drawn art style gave the adventure a bespoke and timeless quality that surpassed what most thought the Super Nintendo was capable of, even at the end of its life cycle. Led by Tekashi Tezuka, the team at Nintendo EAD crafted one of the most enduring and expansive platformers of all time. Regardless, the game is, categorically, a work of art. At the time of its release, Nintendo was afraid their American audience wouldn’t be interested in a Yoshi game and thus added the Super Mario World 2 prefix. 2, Yoshi’s Island is only a Mario game in title alone. Not unlike the US version of Super Mario Bros. Furthermore, one of the boss fights pits Mario against the three little pigs, so, that’s pretty great too, I guess. Also unique to this entry is the magic carrot power up, which gives Mario’s cap rabbit ears and allows him to float past obstacles. The overworld map allows you to tackle each of the game’s six zones in any order you choose, and in doing so you’ll explore an enormous mechanical Mario, the insides of a haunted pumpkin, and of course, Space. While the original Super Mario Land was modeled after Super Mario Brothers, 6 Golden Coins borrows heavily from Super Mario Bros. Not unlike Link’s Awakening, the bizarre, otherworldly feel of the Game Boy Mario games only add to the character’s charm and appeal. So, it’s pretty safe to say that this ranks among the weirder entries in the Mario series. In Mario’s second Game Boy adventure, he has a castle (which he inexplicably owns) stolen from him by none other than his childhood friend, Wario and he must receive the titular six golden coins to break Wario’s curse and win the castle back.
